Board Game
๐ฒ Project Title:
"Let’s Play! Design Your Own Board Game"
๐ฏ Objectives:
By the end of the project, students will:
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Practice giving and understanding instructions in English
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Use creative thinking to design game mechanics, rules, and goals
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Collaborate in English to develop and present a group product
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Use language for persuasion, explanation, and negotiation
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Create written and spoken materials (rule book, promotional pitch)
๐ Timeline:
5 classes (45–60 minutes each)
Optional: Extend to a 2-week project with presentations and peer play-testing.
๐งฉ Class Breakdown:
๐น️ Day 1: Game World Warm-Up
Goal: Learn about board games and essential components
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Warm-up: Favorite games (board/digital/party) – small group sharing
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Presentation: Types of board games (strategy, chance, trivia, etc.)
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Vocabulary focus: rules, turn, die/dice, pawn, card, goal, move, win, lose, challenge, penalty, reward
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Mini task: Students play a simple game (e.g., Snakes & Ladders or Uno in English) and reflect on gameplay
Homework: Bring ideas for a game theme or mechanic
๐ง Day 2: Brainstorming & Planning
Goal: Develop game concept and assign team roles
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Form small groups (3–5 students)
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Brainstorm using guiding questions:
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What’s the theme? (Fantasy? School? Travel?)
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What’s the goal of the game?
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How do players win/lose?
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What materials are needed?
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Create a rough sketch of the board or game path
Language Focus:
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Modals for suggestions: We could… / How about…?
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Agreeing/disagreeing: I agree because… / I don’t think that will work because…
✍️ Day 3: Rulebook Writing + Game Design
Goal: Finalize rules and begin building
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Write clear, step-by-step rules
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Vocabulary: turn, roll, move forward/backward, draw a card, penalty, skip a turn, restart
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Begin constructing game board and materials (cards, pieces, dice, spinner, etc.)
Language Task: Create a “How to Play” instruction sheet using imperative verbs (Roll the dice. Move forward two spaces.)
๐จ Day 4: Final Build & Promotional Pitch
Goal: Finish game and prepare to present
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Finalize physical materials
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Practice explaining rules orally
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Create a short advertisement or poster:
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Name of the game
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Theme
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Why it’s fun
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Language Focus:
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Persuasive language: You’ll love this game because… / It’s perfect for…
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Oral presentation practice
๐ Day 5: Game Day & Peer Feedback
Goal: Play each other’s games and give feedback
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Rotate and play each group’s game (if time, use stations)
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Fill out a peer evaluation form:
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Was it fun?
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Were the rules clear?
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What could be improved?
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Optional: Vote on best design, most creative theme, easiest to play, etc.
๐ง Differentiation Tips:
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Low-level learners: Use sentence starters and visual aids; assign roles with less speaking pressure (e.g., artist, materials coordinator)
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High-level learners: Include complex rule design, chance cards with written scenarios, or debate-style persuasive presentations
๐งพ Assessment Criteria:
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Language use (written and spoken)
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Creativity of game design
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Clarity of instructions
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Teamwork and collaboration
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Final presentation and engagement during game play
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